Jay Shuster has worked on some of the world’s most beloved films, including Cars, WALL•E, and two of the Star Wars movies. On stage, Shuster shares his journey from childhood obsession with planes, trains, and automobiles to a career in design for Lucasfilm and now Pixar. He offers powerful lessons on creativity, collaboration, and innovation, and draws the path of a great idea from genesis to commercial success.
As a character designer, how does Jay Shuster manage to stay consistently creative? What keeps him motivated to be the best? And, ultimately, what techniques and processes are used to transform his creative approach into real, quality, work? Shuster is both a product of, and a contributor to, unrestrained creative culture. Sharing anecdotes from the making of some of our favorite films, he helps unveil the mystery of tremendous creative success.
Shuster joined Pixar Animation Studios as a concept designer on the Golden Globe®-winning Cars, where he translated the ideas of director John Lasseter into characters and environments for the film. He went on to work as a character designer on the Academy Award® winning feature WALL•E, and Golden Globe-nominated Cars 2. He is currently working on an upcoming project.
As the son of a car designer, Shuster’s childhood bedroom was filled with blue prints, drawings, posters, machines and models of all things related to almost every mode of mechanized transportation. When he saw the original Star Wars, he made the connection between his passions and a possible future in the film industry. Before finding his place at Pixar, Shuster began his film career at Lucasfilm, where he worked as a concept artist and designed a variety of vehicles and environments for Star Wars: Episode I—The Phantom Menace and Star Wars: Episode II—Attack of the Clones. He is a graduate of ithe Industrial Design program at College for Creative Studies in Detroit.