Jay Shuster on Innovating at Pixar: "Pain Is Temporary, Suck Is Forever"
"Pain is temporary, suck is forever."
— On completely rewriting Toy Story 2 only eight months before release because "it wasn't good enough."
"Gentle steering allows us creative people to play."
— On Pixar's policy to not send employees a barrage of emails, but instead let their staff work through their projects without being exceedingly micromanaged.
"I'm trying to get back to pen and paper."
— On taking a step back from digital applications and using old mediums to work through ideas.
In his keynotes, Shuster dovetails his ideas and perspective on innovation with practical strategies that can be implemented in any situation.