The Case for Dangerous Art: BioShock Creator Ken Levine is a New Lavin Speaker
“Through a combination of obsessive hard work, an affable personality, and marketing savvy,” the New York Times wrote recently, “Ken Levine has become one of the most beloved creators of narratively fulfilling, big-budget video games. Not only do his BioShock games sell well (the first sold more than five million copies), but they are also taught in colleges and parsed in the same way as, say, David Lynch’s film Mulholland Drive was analyzed by critics.”
Levine's own BioShock exemplifies the kind of art he speaks about: art that is daring, smart, and culturally relevant. “BioShock Infinite is packed with cultural references both high and low,” the Times writes . “Mr. Levine’s research included the book The Devil in the White City by Erik Larson; the Occupy Wall Street movement; a short, silent film of San Francisco after the 1906 earthquake; Hitchcock; the Beach Boys; Freud; Disneyland; and on and on. What he has created with these disparate elements could be called a literary endeavor for a multimedia age.”
Warren Spector, the noted game designer, told the Times, “Working with Ken was a never-ending game of ‘Where did that come from?’ His imagination just took him places most people—even most creative people—couldn’t or wouldn’t go.”
In keynotes, Ken Levine provides his singular perspective as a creator and proponent of controversial art. To book Levine as a speaker for your next event, contact The Lavin Agency.